Jun 16, 2005, 12:09 PM // 12:09
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#1
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Academy Page
Join Date: Jun 2005
Guild: The Silver Hawks
Profession: N/E
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Armour And Rune Options For Second Pref PLS!
I'm a necropyromancer, and it's a lot of fun. But i've hit a wall. I have 12 in fire skill, and that's all I'll ever have.
Please let us use runes from our second prefs as well as the head gear bonuses! (such as tattoo of elemental fire magic)
That way I can cast a fire spell with up to 18 fire magic! (20% chance of 19 fire magic)
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Jun 16, 2005, 12:28 PM // 12:28
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#2
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Lion's Arch Merchant
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I believe this is, quite literally, one of the reasons why it is so important to consider which primary class you choose.
So, no.
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Jun 16, 2005, 01:34 PM // 13:34
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Location: USA, GA
Guild: Forgotten Legends
Profession: W/Mo
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I say yes to runes, no to armor.
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Jun 16, 2005, 06:27 PM // 18:27
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#4
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Academy Page
Join Date: Jun 2005
Guild: The Silver Hawks
Profession: N/E
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I don't mean like, the armour AR bonus, other wise E/W's could have 80 armour, but it would be nice for a E/W to have a "eye of hammer skill" or something.
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Jun 16, 2005, 06:31 PM // 18:31
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#5
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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I have to agree with Phaedrus, this is what they made primary/secondary professions for.
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Jun 16, 2005, 06:58 PM // 18:58
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#6
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Lion's Arch Merchant
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That helps defeat the purpose of your primary though. If a mesmer can get 16 fire, why would you want energy storage over fast casting? Likewise, if an elementalist could get 16 healing or protection, divine favor would become way more debatable a subject.
The current system is balanced and forces you into a pro/con situation when creating a build from your primary and secondary class. It's had a heck of a lot of thought put into it, which shows. So thank you to the Guild Wars game design staff for coming up with the system, and please close this thread. :P
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Jun 16, 2005, 07:22 PM // 19:22
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#7
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I'd rather not.
Cosmetic options to accent armour with styles from the secondary would be neat -
Optional texture changes to include skulls/blood droplets and such for ?/N for example, Warrior-like bracers, patterns like the elemental patterns for /E and things like that - not stat altering but cosmetic, so that if you feel your Necro/Monk is more monk-like you could acquire armour addons that make you more monk-like.
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Jun 16, 2005, 07:37 PM // 19:37
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#8
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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I would like some cross class armours, but I agree with the runes, thats what your primary class is for.
I.e. N/W armour that gives better ac than necro armour but -1 regen compared to standard necro armours and compared to warrior armour it would give +1 to regen, but less overall AC.
Alas I don't think such armours will be around untill an expansion pack arrives.
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Jun 16, 2005, 07:56 PM // 19:56
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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Cross class armours seem interesting it might make people think hard about prim/sec professions but some might abuse it if for example a mo/w gets quite a high ac armour compared to the original.
Runes on secondary professions, honestly its something I would like quite like if they implement it but whether its right to do so and balance issues etc..etc I don't know it could be argues well either ways...but would be nice, maybe say after ascension.
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Jun 16, 2005, 11:11 PM // 23:11
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#10
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Jungle Guide
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Well I know I'm disappointed without both classes allowing runes on your armor
Ok, only allow an armor piece (ie headgear) for the primary
But a ele is a good example - you normally focus on one specialty.
So I can boost my 2ndary class at all, only element and energy storage?
Disappointing :b
(in my case, mesmer attribs)
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Jun 16, 2005, 11:24 PM // 23:24
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#11
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Lion's Arch Merchant
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That's why your primary profession choice is:
1) important
2) unchangeable, unlike your secondary profession
3) very important
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